Thursday, 15 March 2012

Munzee Mistake

Ooooo the sting of a low score on a munzee hide.

Yesterday I got a score of 1 on one of my cemetery munzee hides. The cemetery was tiny with a couple of evergreen trees. I picked the tree with the most cover. It was at the fenceline but also next to a gravestone.

My first visitor was upset by my choice of spots to hide the laminated card. I can see his point. So I undeployed the munzee and realizing that I had a couple of other cemetery munzees in evergreen trees too close to headstones I also undeployed them (luckily one hasn't been visited yet and the other was visited by the same finder so I'm not taking away points from anyone else).

I don't want to plant crappy or disrespectful munzees so I'm going to undeploy any munzees that get less then a 3 star rating. The Munzee site makes it easy to undeploy. I may also be able to move the card and re-deploy somewhere else, so it's not a waste of a thermal pouch, colour copying and the art print I include in most of my munzee hides.

Thursday, 8 March 2012

First capture of one of my munzee hides

One of my deployed munzees was captured today! Yeah.
Emmieo captured my first hide - Imperial Road Parkette.
The other 5 are still awaiting visits, but now I have high hopes. :)
I'm hoping people will leave journal entries, Emmieo left a note.
I thrive on feedback.

Tuesday, 6 March 2012

Power Trail comment I completely agree with

Forum topic: Power trails vs other types of caches

  Amberel 

 

Posted 08 February 2012 - 06:11 AM
 
One of the problems with discussing "power trails" is what different people mean by the term. To me, by no means all cache trails are "power trails".

For me, what differentiates a power trail from other cache trails may include:
1) where a major influence on cache locations is minimum separation, rather than the best hiding places.
2) where the hides are repetitive and predictable.
3) where the cache containers are all the same, typically 35mm film cans.
4) where it is common practice for those who don't find a cache to drop another film can and call it a find.

For me, following a trail should offer two things - it should be a nice walk, and the caches themselves should hold some interest. If we were just walkers, a good walk by itself would be enough to make it a good trail to follow. But we aren't just walkers, we are geocachers. The geocaches are supposed to give the walk an extra dimension. If they are all the same and in totally predictable locations then after a short distance I would find them tedious, at which point they would start to detract from the walk instead of enhancing it.

If simply clicking up the numbers is enough to turn an otherwise boring series of caches into an interesting activity then I guess you like power trails. But while I sometimes enjoy having a bit of fun with numbers, that is supplementary to the quality of the caches and for me would not by itself change a poor caching experience into a good one.

Rgds, Andy

Thursday, 1 March 2012

Features that I think would make Munzee better

Now that I've been munzing for a few weeks I'm becoming aware of some features that are lacking and would make the game more streamlined and fun for me:
  • Notification when new munzees are deployed nearby
  • Search for munzees by ratings
  • Search for munzees by creators
  • Ignore munzees you do not want to find (e.g. parking lot munzee, guardrail munzee)
  • Suppress munzees whose last log was a DNF
  • Different coloured pins for different statuses - Found, Not Found, Last log is a DNF, Needs Repairs
  • GPX files for those of us who want to use our more accurate GPS units
  • Munzee creators get more points for their highly-rated munzees
  • Allow creators to manually enter in GPS coordinates
  • Allow uploading of photos when logging a find
What do you think? Are the features on the site just fine or are there features that would make the game more enjoyable for you?